Educating Your Children They Are Playing
 

Most Players Would Be Tempted

“Most Players”

(3) Kt-f3 Kt-c6

Most players would be tempted to play P-c5 instead. But this must be bad as it is a Pawn move which is not necessary. Black does not need to defend the Pawn d4 as he is a Pawn ahead; and the development of the pieces is Most Playersmuch more valuable than the advantage of a Pawn. White would obtain a far superior position with (4) P-c3, Pxc3; (5) Ktxc3, after which Black cannot hope ever to free his game by P-d5.

(4) Ktxd4 Kt-f6

It would be bad to exchange Knights on d4 because White’s Queen would be brought up into a dominating position from which she could not easily be driven away.

(5) Kt-c3 B-b4

This attacks again the Pawn e4. Relieving the pin by (6) B-d2 would be no protection as Black could exchange on c3 and then take the Pawn. Therefore, White must defend the Pawn with another piece. The Bishop f1, which has to be developed in any case, offers himself naturally for this purpose, but B-d3 is not possible as long as the Knight d4 has to be kept protected by the Queen. Hence, it is necessary first to exchange the Knight.

(6) Ktxc6 Pb7xc6 (7) B-d3 P-d5!

Again Black has succeeded in advancing his Queen’s Pawn against the opposing center-Pawn, and White cannot avoid the exchange. To advance to e5 would be against the principle that no Pawn-move should be made in the opening which is not absolutely necessary. How easily (8) P-e5 could get White into trouble can be seen from the following variation: (8) …, Kt-g4; (9) o-o, o-o; (10) Pf4 ??, B-c5+; (11) K-h1, Q-h4; (12) P-h3, Q-g3; (13) Pxg4, Q-h4 mate.

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White, Instead Of Playing

“White”

If White, instead of playing (2) P-d4 as assumed in the above examples, advances his f-Pawn against Black’s center, Black has ample time to make all preparations necessary to maintain his center-Pawn, for White does not threaten WhitePxe5 as long as he is not protected against Q-h4+, followed by Qxe4. Black’s best move is apparently B-c5, so that he may be able to reply P-d6 to (3) Kt-f3 without blocking the way of the Bishop. On c5 Black’s Bishop is very disagreeable for White as he prevents his castling. The natural development of this opening would be about this:

(2) P-f4 B-c5 (3) Kt-f3 P-d6 (4) B-c4 Kt-f6

Although this move blocks the diagonal for Black’s Queen, making impossible a check on h4, it does not enable White to win a Pawn on e5, because (5) Pxe5, Pxe5; (6) Ktxe5 would be answered by Q- d4.

(5) P-d3 Kt-c6 (6) Kt-c3 B-g4

Black has one more piece developed than White on account of the Pawn move P-f4 which is a wasted move from the point of view of development, especially as White cannot very well castle on the King’s side and make use of the open f-file for his Rooks.

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Black Switches The Center

“Black Switches”

II. (1) P-e4 P-e6

With this move Black switches the center from the e-file to the d-file.

(2) P-d4 P-d5

Black SwitchesNow White need not hesitate to protect his King’s Pawn with Kt- c3, for Black cannot, as shown in example 1, gain control of the center by exchanging on e4 and playing P-e5.

The advance (3) P-e5 cannot be recommended for the reason explained in example I. Of course, White, being a move ahead anyhow, can afford to make a Pawn move which does not exactly advance his own development, if that Pawn move hampers the development of the opponent to some extent.

This would be the case after (3) P-e5, as Black could not develop his King’s Knight to the most natural square, namely, f6. However, the Pawns d4 and e5, though forming a strong center, as long as they are both in place, are liable to become subject to disagreeable attacks which Black can institute with P-c5 and P-f6, and if White cannot maintain his center, then the advance to e5 is mere waste of time.

(3) Kt-c3 Kt-f6

Again White’s King’s Pawn is attacked. The first continuation for White to think of would be (4) B-d3, developing another piece.

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King’s Pawn

“King’s Pawn”

In trying to open a file for the Rooks it will be advisable–just as in the King’s Pawn openings–to aim at the same time at the clearing away of the opponent’s center-Pawn, and this can only be done by the advance of the c-Pawn. Kings PawnTherefore, it would mean loss of time if the Queen’s Knight were developed into the c-file before the c-Pawn has moved; the Knight would have to be moved away again in order to enable the opening of the c-file. This consideration furnishes the key for the understanding of the most popular Queen’s Pawn opening, which is

(1) P-d4 P-d5 (2) Kt-f3 Kt-f6 (3) P-c4

White offers a Pawn to induce Black to give up his center-Pawn, hence the name “Queen’s Gambit.” If Black could actually hold the Pawn he would be justified in accepting the Gambit unless it can be demonstrated that White’s advantage in development yields a winning attack. However, White can easily regain the Gambit-Pawn, and so there is absolutely no reason why Black should give up his Pawn-center.

The way in which White regains his Pawn in the accepted Gambit is this: (3) …, Pxc4; (4) P-e3, P-b5; (5) P-a4, P-c6 (if Black takes the Pawn a4, White captures the Pawn c4 and then regains the a-Pawn. (5) …, P-a6, cannot be played on account of Pxb5, opening the a-file for White’s Rook so that Black cannot retake the Pawn). (6) P-b3, Pxb3; (7) Pxb5, Pxb5; (8) Bxb5+ and Qxb3.

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Advance Of The D-Pawn

“D-Pawn”

The advance of the d-Pawn, besides the possibility of opening the d-file for the Rooks, has another very important purpose. It invites, and often compels the opponent to take the Pawn with his e-Pawn thereby losing control of “the D-Pawncenter.” What is meant by center in King’s Pawn openings will be understood from the analysis of the Diagram 44 in which only the Pawn skeleton of a King’s Pawn game is given and in which it is assumed that Black has exchanged the Pawn e5 for the Pawn d4.

This Pawn formation offers an advantage to White because the Pawn e4, White’s center-Pawn, controls the two squares d5 and f5 while the two corresponding squares in White’s camp, that is d4 and f4, are not in the hands of Black and could be occupied by White men.

It is evident that it must be advantageous to have pieces placed in the center of the board as there they have naturally more mobility than towards the edge of the board where part of their radius of action is cut off. A Knight, for instance, placed on d4 will possibly have an opportunity later on to go to f5 from where he helps an attack on g7.

The square f4 may be useful for the Queen in an attempt to reach the King’s wing speedily, thus accumulating on that part of the board superior forces. These and other advantages connected with the control of the center will be more readily understood after the discussion of the middle game maneuvers of which the center squares form the basis.

It is necessary, however, to touch upon this matter at this time, as in many openings the player is confronted after the very first moves with questions in which the maintenance of the center-Pawn is the point at issue.

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Exchange Of A Pawn

“Exchange Of A Pawn”

Exchange Of A Pawn 1This can only be done by the exchange of a Pawn and as the only Pawn within easy reach is the Pawn e5 the files which are liable to be opened first are the d-file and the f-file. In the position of the Diagram it is not easy to find a way of opening either file mentioned without elaborate preparation. P-d4 cannot be played before the square d4 is three times controlled by White and if White tries to accomplish this by (8) Kt-e2, Black spoils White’s plan by Bxc4 without being bothered by the threat Kt-d5 which existed as long as the Knight was posted on c3.

If, on the other hand, White exchanges the Bishop first on e6 he helps Black’s development by opening the f-file for his Rook. To avoid these alternatives White could withdraw the Bishop c4 to b3 and then play Kt-e2 followed by P-c3 and P-d4. But this maneuver involves two moves with pieces which are already developed and it is therefore preferable to place the Rook a1, who has to be developed, right away in the Queen’s file and then to proceed as suggested above. In other words, White does probably best to play (8) Q-d2 and (9) Ra1-d1.

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Premature Attack

“Premature Attack”

If both players refrain from premature attack the game might develop as follows: (2) B-c4, B-c5; (3) Kt-f3, Kt-c6; (4) P-d3, Kt-f6; (5) Kt-c3, P-d6; (6) o-o, o-o; (7) B-g5. This move is the first one with which White trespasses the Premature Attack“frontier” which may be said to run in the openings of all games between the fourth and fifth ranks of the board. The Bishops are the only pieces for whom there is a field of action in the opponent’s camp early in the game.

They pin a hostile Knight and thereby exert a certain pressure on the opponent who naturally does not like to see any of his pieces deprived of its mobility.

The fact that Black can drive White’s Bishop away with P-h6 does not lead to any loss of time for White, for the Bishop can retire to h4, still maintaining the pin, while Black has not furthered his development by his Pawn move; in fact, he has somewhat compromised his position and as explained by the discussion of the position of Diagram 37 the advance of the Pawn g7 to g5 cannot follow without the risk that White will uphold the pin even at the cost of a piece and obtain an overwhelming attack.

That the move P-h6 creates a weakness even if it is not followed up by P-g5 will be demonstrated later on in the discussion of the middle game. The correct answer to White’s seventh move is easily found with the help of the principle of development.

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Develop The Bishop

“Develop The Bishop”

White is not forced to develop the Bishop on the second move by any means. He could either play (2) Kt-f3 or (2) Kt-c3 or (2) P- d4.

Develop The BishopThe objection to the latter move, however, is that after (2) …., Pxd4; (3) Qxd4 the white Queen is exposed to the attack of the Knight b8, which means loss of time. Kt-f3 or Kt-c3 are probably preferable to B-c4 on the second move, because it is certain that the Knights will not find any better squares on their initial move. The Bishop, however, may have an occasion to be used on b5 instead of on c4, and it is a good thing, generally speaking, to keep the option of moving a piece to different squares as long as it is compatible with the other requirements of the position.

That the Bishop may be used to advantage on b5 will be seen from the following variation. Supposing White plays (2) Kt-f3.

Then the Pawn e5 is attacked. The only sensible protection is (2) …, Kt-c6; for P-f6 does not come into consideration, as it is a Pawn move which does not add anything to the development of the pieces; P-d6 blocks the Bishop f8; B-d6 obstructs the Queen’s Pawn and Q-f6 or Q-e7 hinders the development of the Knight or the Bishop respectively.

Now, it can readily be seen that after (2) …, Kt-c6 White may want to place his King’s Bishop on b5, for with this move he repeats indirectly his attack on the King’s Pawn through the threat to remove the protecting Knight.

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Great Principle Of Pieces Development

“Pieces Development”

The beginner who makes this great principle of development quite clear to himself has made the most difficult step on the way to mastership. The grasp of the far reaching influence of the mobility of the pieces in the opening upon the further development of the whole game is really what distinguishes the master from the average player.

Pieces DevelopmentOf course, it would be too difficult for the beginner to find out for himself what squares are the most favorable for the different pieces; at any rate, it would take him a long time to gain that knowledge by experience. Fortunately, the experience of the masters of several generations is accessible to us and so it is possible to expedite considerably the process by which the mind of the student is adapted to the tactics required in every game of Chess to carry out the principle of speedy development.

To a great extent these tactics, too, can be simply explained from the point of view of giving the pieces their utmost mobility so that they will be readily understood by the reader who has followed the arguments given in the foregoing pages.

There is a considerable difference in the constellation of the pieces depending on whether the game is opened with (1) P-e4, P- e5 or (1) P-d4, P-d5. These two openings shall therefore be treated separately. All other openings are related to one of the above main branches and need little additional discussion.

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Place The Pieces

“Place The Pieces”

In trying to place the pieces on squares where they have as much mobility as possible individual thought is required with each new game as it depends altogether upon the moves of the opponent which lines can be opened for Bishops, Place The PiecesRooks and Queen and where a good field of action can be secured for the Knights. However, it is possible to give a few rules which common sense tells us must hold good in the majority of games if both players play well.

Of course, if a player makes bad moves in the opening, that is, moves which do not aim at a speedy mobilization of all pieces, then the opponent may soon have a chance to win the game with moves which are not in accordance with those common sense rules either but which force an immediate issue in a maneuver of a kind that ordinarily does not occur in an opening but is characteristic of the middle game. This is a point which the majority of Chess players overlook.

Place The PiecesThey argue that–granted the value of general principles of strategy, which will greatly help to build up a safe position–cases occur in which a move may win which is not according to principles, and that, therefore, following the trend of a certain combination which seems profitable, is advisable even if the general principles are violated.

Even a Chess master once said, that generalities are of no use in Chess and that it is necessary to figure out every move in all variations to which it may lead to make sure that the move is good. As an example he offered the following opening: (1) P-f3, P-e5; (2) P-g4. Now, he asks, should Black omit to give the checkmate with Q-h4 because it is against the general principles to bring out the Queen at an early stage of the game?

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